Figured I'd better start mirroring my posts here, otherwise people who don't check my Patreon page might think I'm dead...
Currently working on finishing the longest and most complex event in Day 2. I was kind of terrified to even begin this part since there’s since there’s an exhausting number of variations, both tiny and really not tiny, but I’m finally happy with the scene flow and finished up the last of the alternative outcomes.
Generally, I’ll write up a scene and then spend days going over it with a comb tweaking small details until I’m happy with how everything sounds. It’s only at that stage that I really work out how each character speaks and behaves, particular mannerisms and so on. I’ve lost count of the number of times I’ve come up with character’s rough outline and hen end up with something distinctly different by the time I’m done with the dialogue. It’s actually pretty entertaining, even I it feels strange to step back and realize I’m readjusting my plans to satisfy the preferences of a figment of my imagination.
A side effect of this is that it’s been two weeks since I hit Compile on the TADS workbench, which is sort of like when you haven’t dusted a shelf in long enough that you start dreading the thought of so much a breathing too hard around it. There is no way all the spaghetti code I wrote will work without on first try, but working out where everything’s gone tits up is in itself an entertaining puzzle for when I’m feeling writer’s block.
Anyhow, that’s it for now. See you next time.
Currently working on finishing the longest and most complex event in Day 2. I was kind of terrified to even begin this part since there’s since there’s an exhausting number of variations, both tiny and really not tiny, but I’m finally happy with the scene flow and finished up the last of the alternative outcomes.
Generally, I’ll write up a scene and then spend days going over it with a comb tweaking small details until I’m happy with how everything sounds. It’s only at that stage that I really work out how each character speaks and behaves, particular mannerisms and so on. I’ve lost count of the number of times I’ve come up with character’s rough outline and hen end up with something distinctly different by the time I’m done with the dialogue. It’s actually pretty entertaining, even I it feels strange to step back and realize I’m readjusting my plans to satisfy the preferences of a figment of my imagination.
A side effect of this is that it’s been two weeks since I hit Compile on the TADS workbench, which is sort of like when you haven’t dusted a shelf in long enough that you start dreading the thought of so much a breathing too hard around it. There is no way all the spaghetti code I wrote will work without on first try, but working out where everything’s gone tits up is in itself an entertaining puzzle for when I’m feeling writer’s block.
Anyhow, that’s it for now. See you next time.