Considering a lot of this project has been a long succession of me trying to get cute with the coding and then immediately regretting it as I realize what a clusterfuck I ended up with, I’m frankly surprised but how well it holds up. There’s still critical bugs, sure, but they’re more the “I forgot to put TRUE instead of NIL in that one place so nothing happened” instead of the whole thing crashing to desktop.
I’m happy to have finally nailed down the structure for the ending and written most of the setup. Settling exactly where the scenes are going is not necessarily the longest step, but it can generate massive delays down the line if I go into things half-assed and change my mind later.
I’m happy to have finally nailed down the structure for the ending and written most of the setup. Settling exactly where the scenes are going is not necessarily the longest step, but it can generate massive delays down the line if I go into things half-assed and change my mind later.