So, screw it, I am officially starting full production of my next game. ETA: hell if I know.
I’ve got a much clearer idea of where this is going this time around and have already designed and implemented the entire cast, so that’s a new one for me. I’m taking a break from the fantasy setting to try a hand at the thoroughly original highschool-student-tries-to-get-laid scenario because there clearly aren’t enough of those yet.
Jokes aside, it’s a bit of a self-imposed challenge: I want to see if I can make an effective cast and scenario without relying on lengthy exposition or convoluted plotlines. Every idea I kept getting for games kept getting bogged down by my need to overfluff setting and backstory, so I want to see if I can produce a set of characters who manage to be appealing without each having the bloody Silmarillion as required reading for backstory.
Aside from that, this time I’m trying to work on what I think has been the main flaw of my previous games: replayability. I’m going for a much shorter playtime, but with hopefully much more variation so that there’s a reason to go through it several times and experience all possible outcomes.
Anyway, that’s about it for now. I’ll reveal more details as the plot continues to take form, especially since I know for a fact that my early concepts always end up shifting throughout development. For the time being, “The Blackout” seems like a possible working title, but as with everything else, it is subject to change.
‘til next time.